





Early environment sketches

These are examples of armer designs for a outsource character art team. The team must use an existing rig for references to bone positions and proportions.

This is an example of a phase two concept. This would be suitable to give to an in house character art team.

This is an example of early character thumbnail stage. For any given character, I would do from anywhere from 5-25 thumbs before moving onto the next phase.